AETRIUM
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© 2026 AETRIUM. DIGITAL DOMINANCE.

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ACTIVE SIMULATION

Arca Penthouse

TriBeCa, New York City

CAMERA: LIVING ROOM
3D SPATIAL RAYCASTER

High-performance WebGL context simulation

SQUARE FOOTAGE8,450 SQFT
BEDROOMS / BATHS5 beds / 6 baths
TERRACE SIZE2,200 SQFT wrapping
YEAR COMPLETED2025
TECHNICAL BLUEPRINT

Spatial Asset Streaming

WebGL 3D files average 25MB+ which kills page-load scores. Here is how Aetrium streams spatial showcases:

PROGRESSIVE MESH LOAD

We load a super-compressed low-poly shell model first, then stream high-detail maps sequentially after the page reaches fully interactive state.

GPU ALLOCATION

Custom shader programs are compiled on background web worker threads to avoid locking the browser main execution loop, maintaining 120 FPS.

TEXTURE COMPRESSION

Asset textures are processed using KTX2 compression structures, reducing GPU memory overhead by up to 70%.

Next.jsThree.jsKTX2 CompressionGLSL ShadersWeb Workers